AI Insights · Timothy · July 2022
Top 5 Slime Games on iOS in the UK: Q2 2022 Performance
Explore the performance of the top 5 slime games on iOS in the UK during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 slime games on iOS in the United Kingdom showcased varying trends in downloads, revenue, and active users. Below is a detailed look at the performance of these popular apps, based on data from Sensor Tower.
Slime Games: ASMR Simulator
Released by Shake It, this app showed a steady weekly revenue ranging from $200 to $345 throughout the quarter. Weekly downloads peaked at 536K in mid-April, with a low of 225K in early June. Active users fluctuated, starting at 1.8K at the end of March and ending at 1.5K in late June.
Super Slime Simulator
Dramaton LTD's app experienced a varied performance in Q2. Weekly revenue peaked at $263 in mid-April and saw a low of $157 in late May. Downloads were highest at 10.3K in early April and dropped to 3.4K in mid-May. Active users started strong at 50.6K and gradually decreased to 34.3K by the end of June.
Goo: Slime simulator, ASMR
This app from Exomind LTD had a notable decline in both downloads and active users. Weekly revenue started at $306 and decreased to $102 by the end of June. Downloads dropped significantly from 1.7K at the end of March to just 6 in early June, before a slight recovery to 290 in the final week. Active users followed a similar trend, reducing from 1.7K to 386 by the end of the quarter.
Fluid Simulation
Pavel Dobryakov's app showed a modest performance. Weekly revenue varied, with a high of $238 in late May and a low of $19 in the same period. Downloads ranged from 1.2K in late March to 768 in late June. Active users started at 3.6K and gradually decreased to 2K by the end of the quarter.
Girls Slime Simulator Games
Time Out Apps Inc's game had consistent weekly revenue, peaking at $160 in early April and hitting a low of $50 in mid-May. Downloads were highest at 570 in mid-April, with a low of 170 in early June. Active users remained relatively stable, starting at 18.3K and slightly decreasing to 15.7K by the end of June.
For more detailed insights and trends, visit Sensor Tower.